Sonata conceives a cinema that is genuinely interactive - a storytelling cinema that changes with each viewer and each viewing without ever
sacrificing the stories or the sense of story-flow. Sonata consists of narratives from classical sources - the Apocrypha, Tolstoy, Freud - that run into one another as the viewer points at the screen. Furthermore, each individual story is itself structured in an interactive grammar, so that as we move through the interconnected story spaces, we seem to create the fictions we are exploring.
What is it to tell a story or to be told one?
Where do meaning and expression reside in a fiction we can affect?
How can narrative be retained in a non-linear environment?
- these are the issues Sonata raises.
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